A new Ardenest campaign under a new system demands more work on the gods of Ardenest. And Pathfinder 2 is pretty involved. Adapting them for 5e, I only had to pick domains. But for Pathfinder 2, there are a lot of additional things to think about; most prominently, anathemas and cleric spells. It's good, though, it gives me some room to think about my gods, and flesh them out a bit more. I think it's been helpful! So below, nine gods for my future Pathfinder 2 campaigns.
Fayon (LG)
Edicts: Be brave, fight for justice, defend the weak
Anathema: Scorn a challenge you can win, fail to provide for the needy
Followers: LG, NG, LN
Divine Font: Heal
Divine Skill: Intimidation
Favored Weapon: Longsword
Domains: Ambition, healing, might, sun, fate, confidence
Cleric Spells: 1st True Strike, 2nd See Invisibility, 4th Fire Shield
Adreham (LN)
Edicts: Defend rightful rulers, building civilization, dominate nature
Anathema: Fight against a legitimate ruler, give alms to the undeserving, steal
Followers: LN, LG, LE
Divine Font: Harm or heal
Divine Skill: Society
Favored Weapon: Crossbow
Domains: Cities, earth, nature, wealth, perfection, family, tyranny
Domains: Cities, earth, nature, wealth, perfection, family, tyranny
Cleric Spells: 1st Illusory Object, 4th Creation, 6th Dominate
Vaasa (CG)
Edicts: Defend the weak, reject tyranny
Anathema: Enslave a person, seek to dominate others
Followers: NG, CG, CN
Divine Font: Heal
Divine Skill: Survival
Favored Weapon: Whip
Domains: Air, water, nature, travel, freedom
Domains: Air, water, nature, travel, freedom
Cleric Spells: 1st Gust of Wind, 3rd Lightning Bolt, 5th Control Water
Covellia (N)
Edicts: Seek out magical power and use it
Anathema: Hide knowledge, destroy magical items
Followers: Any
Divine Font: Harm or heal
Divine Skill: Arcana
Favored Weapon: Staff
Domains: Destruction, knowledge, magic, protection, truth
Domains: Destruction, knowledge, magic, protection, truth
Cleric Spells: 1st Magic Missile, 2nd Magic Mouth, 3rd Levitate, 4th Blink, 5th Prying Eye, 6th Wall of Force, 7th Warp Mind, 8th Maze, 9th Foresight
Alexander (NG)
Edicts: Explore, respect nature, be kind to animals
Anathema: Cruelty to animals, abuse natural resources
Followers: NG, CG, CN, N
Divine Font: Heal
Divine Skill: Survival
Favored Weapon: Scimitar
Domains: Nature, moon, luck, travel, dreams
Domains: Nature, moon, luck, travel, dreams
Cleric Spells: 1st Pass Without Trace, 2nd Animal Messenger, 4th Speak With Plants
The Sage (N)
Edicts: Find secrets, keep knowledge hidden
Anathema: Reveal a secret, intentionally harm an insect
Followers: Any non-good
Divine Font: Harm
Divine Skill: Deception
Favored Weapon: Short sword
Domains: Knowledge, undeath, darkness, earth, secrecy
Domains: Knowledge, undeath, darkness, earth, secrecy
Cleric Spells: 1st Illusory Disguise, 2nd Invisibility, 6th Mislead
Ryanna (CN)
Edicts: Demonstrate your strength, bravery above all
Anathema: Yield to anyone weaker
Followers: N, CG, CN, CE
Divine Font: Harm
Divine Skill: Survival
Favored Weapon: Greatsword
Domains: Confidence, freedom, fire, nature, moon, passion, perfection
Domains: Confidence, freedom, fire, nature, moon, passion, perfection
Cleric Spells: 1st Color Spray, 3rd Haste, 4th Stoneskin
Kilmar (CG)
Edicts: Slay dopplegangers, adventure together, keep the peace
Anathema: Betray your companions, show fear, tarnish your reputation
Followers: CG, NG, CN
Divine Font: Heal
Divine Skill: Athletics
Favored Weapon: Longbow
Domains: Ambition, freedom, travel, might, zeal, luck
Domains: Ambition, freedom, travel, might, zeal, luck
Cleric Spells: 1st Truestrike, 3rd Wall of Thorns, 5th Tree Stride
Søren (LN)
Edicts: Create beauty, free slaves
Anathema: Destroy art, senseless destruction
Followers: LN, LE, LG, N
Divine Font: Heal
Divine Skill: Select crafting
Favored Weapon: Waraxe
Domains: Creation, earth, family, might, protection
Domains: Creation, earth, family, might, protection
Cleric Spells: 1st Mindlink, 3rd Earthbind, 4th Creation