Wednesday, June 21, 2017

Session 35: Alice in Chains

As we continued our search of the caves we entered a large chamber with a pool. Before we were able to check the room thoroughly we were set upon by a group of Kobolds. Unlike groups we had encountered in the past these few were up for a fight, and they had magic to aid them. Through coordinated attacks we made short work of them. After the battle we took some time to examine the room properly. We saw a staircase leading out of the chamber but were more interested in a rough rock staircase on the other side of the pool. We could not reach this staircase without passing through a shark filled pool. Goblin suggested dumping the bodies of the Kobolds in the pool to feed and distract the sharks. This worked just long enough for us to cross the pool and continue up the rocky slope, where we arrived at a platform covered in mushrooms. Our stout dwarf friend thought it best to examine the area first as the mushrooms wouldn't affect him if they were toxic. As Flint entered the mushroom patch he was attacked by two myconids. Flint was able to hold off the creatures while the rest of us took turns striking from afar. After the fight was finished we all joined Flint on the mossy platform and Tywyll took the spoils - a pair of boots of spider climb. 

As we continued our climb upwards Flint stepped on a stair that was booby-trapped and fell down into the shark pool. Goblin came to his aid with a water walk spell and Flint rose out of the waters before the sharks came after him. Goblin and Tywyll anchored themselves on the next platform and dropped a rope for the rest of us to climb up. Flint, annoyed that he had fallen for the booby trap, left it to the rest of us to search the area. We found a door and, though we didn't hear anything from inside, we decide it best to not leave our backs open to unexpected assault. We entered the room and found a human waiting for us (according to him). He tried to convince us of his desire to punish those that try to stop others from achieving their desires, even if those desires are to enslave others. Eventually Flint had enough of this blasphemy and attacked. Much to our surprise this creature defended itself with chains. Flint and Goblin knew then that this was a devil and needed to be destroyed. The gods favored us and we were able to dispatch our foe without any of our group getting hurt. Examining the rest of the rooms on this platform we found three humans who claimed to be buying supplies. Goblin was eager to kill them if those supplies turned out to be slaves. Eventually we let them go and they went down the stairs. If they lied to us the Gods would punish them and let them fall into the pool of sharks. The final doorway we came to led out of the caves and we decided it was time to take a rest and recoup our strength. 

Tuesday, June 13, 2017

Session 34: Up the Wall

Image result for stairs in rock faceThe Liberators spent the night at Falcon Keep, and in the morning, received the maps they needed from the knights. They showed the escarpment running along the south-west side of the territory controlled by the kobolds, and where the path up the mountain lay. After two uneventful days of travel, they found themselves at the foot of a cliff, looking up. It looked possible to scale, but they decided that it would be safer to climb the stairs that had been carved into the cliff's face.

They proceeded cautiously, and when they were just two flights up, Flint discovered a secret door. It led inside of the wall, curving around to a carved hallway. One of the doors turned out to be a jail, in which were interred two hill giants. They were no trouble for the party, and they continued on to a larger room with a long ladder in the back. It was guarded by kobolds, and a spiritual weapon helped them see the error of their ways. At the top of the ladder, another party of kobolds was waiting, but twin spirit guardians proved to be too much for them. After that, the Liberators took a breather to prepare themselves for the second half of the ascent.

Monday, June 5, 2017

Session 33: Spyders and Hags

Image by Unded
After recovering our strength and nursing our bruised and battered egos we decided it was time to complete the second of our three tasks. We decided to take the spider house to make better time through the countryside. On our journey we ran into the knights of the local keep riding their bear mounts. We brought them up to speed and asked what brought them to this area of the forest. They told us of the witch they were hunting and of the mischief she was creating. We figured this was the same witch whose house we were using for transport so we decided to help our allies. Flint surmised that the best location to find the witch would be where we first came across the spider house. We returned to the ridge where we were immediately set upon by the witch. Rather than fighting us directly she cast a summoning spell and brought forth three demon spiders to battle for her. The knights took on two of the spiders, leaving just one for our group to dispatch. Luck was on our side, or so we thought. Just as we felt the battle was won the demon summoned six more spiders to its aid. Though not as large they proved no less dangerous. First Goblin and then the rest of our group were bitten and paralyzed by their poison. Fortunately they were less powerful than their master so we were able to shake off the effect pretty quickly. Through our combined efforts we were able to take out a number of the smaller demon spiders and then concentrate our attacks on the true monster. After a lengthy battle the demon was killed and sent it back to its own dimension. Once the largest was dead, the smaller ones disappeared as well. We had destroyed these demons but were still on alert in case the witch returned. We were all too spent to engage in yet another battle. We took time for a brief rest before returning to our original quest.

Tuesday, May 30, 2017

Session 32: Caverns of Boreas

Blemmys
Once again unemployed and hoping for a way to speak with blink dogs, the band took up Thornlet's advice and tried to clear out a horrific feyhole the north wind was using to try and establish a base.
Finding some rough-hewn stairs leading out of a tree, Flint was immediately suspicious. Stalwart as ever, he barreled in, only to notice two horrible Quicklings. Luckily he dispatched one with extreme prejudice via divine might. The second quicklinged its way up and stabbed him in his ribs, shoulder, and kidney in a split second.

About the same time, a monstrous Domovoi emerged from beneath the threshold, behind him.
Well and truly screwed, Flint hoped his companions could drop at least one of the two so Adreham could guide his hammer home on the other.

Lynnya was also briefly downed by one of the Quicklings, but Volodemir remedied the situation rapidly. That fight ended in some way. The haze of battle makes it hard to recall. Flint was good enough to delve deeper, thinking the worst was over.

Girl, it was not. Don't stumble in to a storeroom with a roughspun cot against the wall and assume you're good. A flippin' Blemmys jumped out of nowhere and pummeled the shit out of Flint as he protected his less blessed companions with some divine guardianship.

The group did their usual pummel/magic/shoot business on the awful beast for a while, but eventually Flint found his head potato rattled against his brain box and couldn't move. This was a real first. To be followed shortly by another first. Being swallowed whole by a Blemmys. Without many options, Flint chugged his emergency major healing potion and hoped for the best from his companions. Just as he was about to open his ever-smoking bottle just to see what would happen, Goblin struck down the beast and Flint started acting like being eaten and digested wasn't the scariest thing that had ever happened to him. In unrelated news, he advocated for a retreat, to see what Thornlet Thistlekin had actually known about what she had sent the Abolitionists in to in the first place.

Gotta find some sort of ring of stomach acid resistance...

Friday, May 12, 2017

Session 31: Falcon Keep and Winter Wolves



The next morning, Flint prayed to Adreham that he would heal the gypsy child, so that they might see the benefits of civilization, so one day they might come to settle down. The gypsy child was healed, and so the Abolitionists climbed into their spider vehicle, Volodemir following behind on his otter.

After about a day of wandering, they came across a battered keep, with a pennant bearing a black falcon on gold. They asked for entrance and a place to sleep, and after verifying that they were not evil, the knights let them in. The castle was rundown, but still sturdy, and Volodemir marveled at the stable of bears the knights kept as mounts. They had an excellent meal in the dining hall where, despite the thick accent of the knights, they were able to learn the location of the priestess of Ryanna. They discussed the problem of the kobolds, with the knights indicating there had been some minor skirmishes, but no real contact.

 The next morning, they set out to the west, and near nightfall came across the small cottage that housed the hermit, Thornlet Thistlekin. She was blunt and abrasive, but allowed the party to stay the next morning. The next morning, she told them "I know why yer here. But you gotta prove yerselfs first. Three quests. There's a pack of werewolves laired in the woods. If you take them out, I'll tell ya the next one." Needing to learn the language of the blink dogs, the party set out towards where Thornlet had indicated the werewolves had their lair. Before going there, the party returned to Falcon Keep to buy silver arrows to aid them against the werewolves.

On the way there, the party was astonished when Flint tripped over his own shoelaces. They heard laughing in the bushes, and went to investigate. There was a small purple dragon! Flint reached for his warhammer as it hummed angrily, but Volodemir told him to leave it alone. It was a faerie dragon which, while puckish, were generally friendly creatures. They were able to befriend him, and he offered to help distract the werewolves.

So, while the party snuck up on one side of the werewolf camp, the faerie dragon created a huge light show on the other side. It worked, and the werewolves were quickly decimated, not least by means of Lynnya's silver arrows. They turned to head back to Thornlet's cottage. The way back was not uneventful, however, as they were ambushed by three winter wolves! The Abolitionists nearly succumbed to the cold breath of the wolves, but survived, and were able to defeat them. On returning to Thornlet's cottage, she told them that they were servants of Boreas, the north wind, and it was probably related to the next question she had for them...

Tuesday, May 2, 2017

Session 30: The Blood Hag


After saving the cursed centaur from killing himself and convincing him to help us, we continued on our quest to save the pregnant woman and child. Approaching a ravine we saw on the other side of the water several child size coffins. Knowing that time was of the essence we left the area without investigating this strange site. Sadly, the gods took issue with this and we were set upon by small wooden constructs. In all my years I have never seen their like and the effect they had on my comrades took us all by surprise. Poor Volodomir became so full of himself I thought it may take a mountain to crush his ego. Lynne was stuck with the complete opposite affliction, overcome by sloth. Luckily we were able to destroy these creatures and their magic had no long lasting effect. Undaunted we pushed on.

Eventually we came upon a house that looked like a huge spider hanging over the ravine. Flint attempted to climb down to the spider house but lost his balance and landed in the fast moving river below. With the use of his magical rope Goblin was able to rescue Flint and get him to the spider house safely. Searching the house turned up nothing but a strange chest. The odd device was larger on the inside than it appeared as poor Volodomir soon found out. As he stuck his hand inside the chest, searching for a vase to help us save the women and child, the magical box swallowed him. We looked to the Imp to help us free Volodomir but this creature was of no use. Thankfully the quick thinking of Flint saved the day and together we were able to stop Volodomir from suffocating -- it took eight arms to make anything inside the chest solid. After finding the vase we knew it was time to return.

At this point the Imp proved its usefulness, telling us that this house was indeed a spider like structure we could use as a transport to cover more ground. We must have been quite the sight for anyone wandering by. Arriving at the inn we gave the vase to the gypsies but thought it best to wait outside as the exorcism was performed. Waiting, we prayed for salvation but planned for damnation. Sadly, events went as we assumed they would and after the screams stopped we entered the bedroom. Once in the room we saw all of the gypsies dead and a ghastly hag covered in blood. Through our combined efforts we were able to defeat her but not without severe cost to Flint. With time his face will heal but we were blessed that no soul was lost to damnation that day.

Tuesday, April 18, 2017

Session 29: The Gall Crone


The party had just defeated the decidedly non-vegetarian werebats, including their leader, El Aviador, taking some heavy damage and expending a lot of resources in the process. The party took some time to search their lair, finding a nice tiara for Volodemir in the process. Alarmingly, they also felt a sickly feeling as the castle began to fall from the sky as whatever arcane power held it aloft wore off. Wasting only a little time, the party bolted for the rope they had used to ascend, with Lynnya leading the way. They all climbed down the now sagging silk ropes as the castle and rock below plunged into the water. They then kept running to avoid the inevitably large splash it produced. Standing clear, they saw the entire structure sink into the lake below.

The party next rested up for a little to pray to remove the curse from Flint to avoid dealing with any unexpected consequences of the werebat bites he suffered, then made back for the inn in the forest. After checking on the horses, the exhausted party went to bed for a well deserved rest. On waking, however, the inn seemed a bit creepier than before. Dark rain fell outside to intermittent thunder. The innkeeper was in denial, however, claiming that the lighting of black candles and setting of knives point up were merely local customs. Hearing screaming and seeing a woman coming by with bloody towels sealed the deal for the party to intervene, however.

Upstairs, they found a woman in a birthing bed, but where a pregnant belly would be, instead there was a large parasitic gall. She said her name was Jedza, and claimed that there was a demon within her that would surely swallow her soul when it emerged and begged us to help her by retrieving a special jug from her sister nearby. Flint recalled the bizarre wizard creation that is a magic jar and asked the woman how having one would help her now. She said she was far more concerned with her soul being devoured than her body destroyed. Tucking that info away for now and hopefully remembering to warn his comrades about the danger this plan entailed later, Flint held his peace. He would research whether protection from evil would suffice as a defense/deterrent later.

A gall
 She claimed that some other gypsies had been sent for it but had not returned. Another woman was nursing a sick child, and claimed that they wanted the woman to survive so she could cure the babe. A little disturbed by all the demonry and unlicensed and decidedly secular medical practice, Flint decided to cast a spell to cure the cut on the woman's abdomen, and provide a potion of keoghtosis to the babe. As a precaution, he left behind an additional one for the demon hostess, to prolong her survival if the party were delayed.

In order to get to the sister's house, they were warned that a magical seal would not let them pass without the woman's imp familiar by their side as the party was not family. The dying woman produced a cage from the innkeep's wooden leg and handed it to Goblin.

After some debate, the party hurried off to find the sister to retrieve the jar to store the woman's soul while they would do what needed to be done with the demon and her body. In the woods along the way, they found a man dressed in gypsy clothes clinging to some vines and badly injured. Assuming he was being pulled into a bog or quicksand, they went around and pulled him to safety. He confirmed that he had been sent on the same errand and was attacked by some horrible lizards. He was confident that he could make it back to the inn unharmed and set off to return.


Not long after, the party came across a centaur graveyard and some unruly centaur skeletons attacked. The party dispatched them with a combination of bludgeoning and magic and kept going towards the location of the sister's home. Along the way, they met a suicidal centaur with some form of body dysmorphic disorder. They managed to talk the creature out of suicide and attempted to enlist its help on the mission at hand. Hopefully within a few hours, the jar will be in the hands of the party and a plan will be hatched for how to deal with the demon and its hostess. [Surely, nothing else will happen to complicate things! -ed.]