Tuesday, January 7, 2014

Session Eight: The Secret of Ishpeming


Having arrived in Ishpeming, Darwain, Vasily, and Vincent spend a week looking for henchmen. While looking, they hear rumors of a haunted house outside of town, and strange lights dancing on the water. They don't find any suitable henchmen, but decide to investigate the manse.

The house is on a cliff overlooking the water, and there are two obvious doors to get inside. So naturally, the party, led by Darwain, decided to rappel down the cliff. At the base of the cliff is a cave which the Cavers decide to investigate. There is a boat beached on the shore inside of the cave, but when the party goes in to investigate, they make too much noise, and men from the next room spill in and attack. The fight is in general a show of incompetence on both sides, but the party manages to defeat them. There is only one casualty on the party's side -- Vincent took an axe blow to the head, leaving him with a scar. The party decides to head back to town to recuperate.

While back in town, the party hears of a missing girl, and decides to investigate. They find out that the girl was named Marlena, and had a best friend named Elsa. Sadly, recent rains ruined any chance of finding tracks. They met up with Elsa, a teenage girl, and Darwain threatened her into revealing her secret. Marlena had recently met a dark handsome stranger, in rich if somewhat out of date attire. Marlena had been intrigued, but Elsa didn't think Marlena would have run off with him. With no more leads, the party decided to go back to the smugglers lair, using the boat they had found.

When the Cobalt Cavers got back to the lair, there were three men on the shore, waiting for them. The Cavers were greeted with a hail of arrows. However, thanks to the cover they had from the boat, none of the arrows hit home, and the Cavers' return fire ended that threat. The party ventured deeper into the lair, finding a number of trade goods. This must be a pirate lair! Exploring further, they fail to notice someone sneaking up behind them and Vincent is charmed by the enemy wizard. The wizard withdraws behind his guards, and combat is engaged. Vincent attempts to tackle Darwain, to prevent his new 'friend' from being hurt, but is not successful. While they struggle, Vasily makes short work of the wizard's bodyguards, and the wizard surrenders.

The wizard, it turns out, is named Sanbalet. The Cavers briefly consider trying to hire him on, but decide that's a bad idea. They let him go after he shows them the secrets of his lair. The party loots the house, and returns to Ishpeming.