Tuesday, December 6, 2016
Session 16: An Interlude in D Minor
When they reached the graveyard, it was nightfall. They were immediately attacked by skeletons, which were quickly dispatched. The graves yielded no clues, but there were two crypts on the grounds. One was empty, but the other contained a passage leading to an underground complex. Following the passageway left led quickly to a priest apparently performing some ritual before a minotaur skeleton. The priest caused a miasma to arise in the room, but despite that, was quickly killed.
On the body of the priest was a note indicating a secret room where the priest stored his treasure. Eager for enrichment, they went to where the note showed, and found the room as indicated. Inside the room was a sarcophagus. But upon opening the coffin, they found what awaited them was a curse! A cloud of black smoke billowed out of the coffin, leaving them with coughing fits. Despite the coughing, they continued to explore, finding three more zombie infested rooms and clearing them out.
They returned to Irenicus, who thanked them, but told them he lacked the power to cure their illness. Disppointed, they turned to the priests of Crom, who was more than happy to help for a price. They had mentioned a vale earlier, with mysteriously life-like statues. Perhaps the two could investigate that, and in return, the priests would cure their illness? So Dyn-Bach and Volodemir turned to investigate.