Our intrepid adventurers returned to a favorite and familiar tavern to regroup after their latest adventure and the recovery of the Hammer of Thunderbolts. Whilst carousing they happened to meet two very competent looking adventurers and a page who happened to be looking to join up with a group in search of powerful magical items. Shortly thereafter a messenger arrived from a patron named Arquestan, requesting an audience. Along with their new companions the Abolitionists went before their patron who had made a breakthrough in their search for the other parts of the Broken Rod. Performing an arcane ritual over the segment of the of the rod in the groups possession he unlocked dormant powers within the artifact and it could now lead the bearer towards the other pieces, in addition to holding charges of healing magic.
Following the guidance of the dowsing rod, the party traveled to a small and desolate island wherein the rod revealed a small cavern leading downward. Following the path the group repeatedly ran into shriekers among the fungus farms. The shriekers were loud, but there as no encounter seemed imminent, the party continued. In the next room, Flint noticed some cracks in the wall. Goblin went to investigate and tried to break through, but was surprised to see an umber hulk burst out of the wall. Despite some confusion, he was overcome, and the party continued on.
Shortly thereafter, the group fought a group of fish-men who called themselves 'skum'. They initially only saw two, who were dealt with quickly, when four more ambushed them from the side. They managed to cause some damage, but were overcome. Questioning them, the Abolitionists learned that the skum harvested mushrooms to feed themselves and the masters, two huge fish that apparently had psychic abilities. Traveling further under the guidance of the rod the Abolitionists wait to see what they will encounter next.
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