Wednesday, July 10, 2019
Session 60: The One Where They Almost Die (What do you mean that doesn't narrow it down?)
The group enters a big large, cobweb covered room. A giant skeleton with green gem in their eye socket lumbers in the corner. As the group enter rooms, the giant’s voice fills the chamber, demanding a sacrifice. Skeletons emerge from the three corridors to the left and poison gas fills the entryway. We defeat the giant, and the skeletons collapse
The group finds 750 gold and adds the green gem to MacGyver’s haversack MacGyverSack™.
After clearing out the room, the group wanders down the hallway and enter another room.
Clearly designed by someone with a predilection for anagrams, each of the three sides of the room contains three nooks with a giant letter in front of each doorway.
MacGyver looks up and sees four inanimate scarecrows lurking above, but the group is too focused on the puzzle above to listen. Still woozy from the poison gas, MacGyver shrugs it off as a hallucination and doesn’t press the matter.
As the group squabbles over the appropriate interpretation of the foreshadowing riddle, Rob grows weary of talk, and forges ahead. As he steps on the giant A in front of the first door to the left. Immediately bone shards fly out of the walls, pummeling an already injured group.
After much deliberation, the group decides to have Flint, the least-damaged member of the group, to spell out Graveyard while the rest hide in the entrance alcove. As he reaches the midway point, the four scarecrows lurking above, suddenly animate and descend from the rafters in ambush.
The scarecrows let out terrifying screeches like hillbilly banshees sent from depths of hell. The screams strike unnatural terror into the crew, leaving most of the party paralyzed in fear and striking psychic damage into the minds of the unafraid.
The party falls and Flint is the only one left standing.
Flint casts healing onto Macgyver. MacGyver and Lynnya regain consciousness. Under cover of is fallen and fearfall comrades, MacGyver sits up and draws his longbow on one of the skeletons and hits it. Stephen casts fireball on the scarecrows and sets them aflame as they fall to their death.
As the last ash falls to the ground, a faint Zelda-like sound effect is heard in the background as the large middle tile opens up to reveal a large red gem.
Flint heals the rest of the group a little, returning them to consciousness. MacGyver discovered a hidden treasure chest containing.
10k in gold pieces
Stone of absorption
Sovereign Glue
Scarab of Protection
Belt of Fire Giant Strength
Gahl'Akhar grabbed the Belt, promising to give it to Goblin later. This might lead to a dance-off. The group exits the temple and makes camp in the woods, taking a long rest. Gahl'Akhar regains his missing bones, and proceeds to walk around the camp flicking off everyone in the party and giggling like an adolescent child.
The party returns to the mausoleum, and enters. The put the stones in the skulls eyes. Another faint Zelda-like sound effect is heard in the background as the skull’s mouth opens and reveals a hidden set of stairs. The stairs lead to a long chamber.
Two “well endowed” demon statues great the party on each side of the room. Behind the statues, the party can see two arched doorways on each side leading out of the room.
On the far wall, the party sees a small platform with a 10ft tall statue of a “matronly” woman holding a bowl in her hands with a faint inscriptions the group can’t quite make out. Blood tears ooze out of her stone eyes and pools in the bowl. In front of the statue, there are four square stone indentations about a foot deep, where it looks like tiles are missing.
As the party is deliberating how to proceed with what is obviously a trap triggered by crossing the demon statue line, Matt wonders further into the room crossing the invisible threshold. As he does so, the demon statues start to come to life.
Labels:
5e,
play report,
teutonic campaign
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