Tuesday, January 21, 2014

Rumors for Session Eleven

Thank you for rescuing me from this terrible prison. Really.
1. The Mad Dogs recently suffered a set-back adventuring near Threshold. They plan to seek treatment from the Sisters of Fire and Water.
2. Vampires are stealing young women in Ishpeming
3. There has been an increase in the number of undead seen near Threshold
4. A mad wizard who kept a tower near Threshold has disappeared
5. The Torenscu murdered Lucia Vorloi when she turned their marriage proposal down
6. The docks at Pechen often use Vodayanoi to load ships

It is December 28, 79. The weather is cloudy and chilly, with a bit of a breeze.

Wednesday, January 15, 2014

Rumors for Session 10


1. The Chapterhouse of the Priestesshood of Gwynnyth is seeing fewer wounded adventures than they used to, probably because the Sisters of Fire and Water are doing such a great job.
2. Vampires are stealing young women in Ishpeming
3. There has been an increase in the number of undead seen near Threshold
4. Ishpeming is well known for its beer
5. The Torenscu murdered Lucia Vorloi when she turned their marriage proposal down
6. The docks at Pechen often use Vodayanoi to load ships

It is clear and cool, this December 27, 79.

Sunday, January 12, 2014

Goblin Wars: Festival of St. Lucia

Lucia Vorloi
Vincent, Vasily, and Darwin decided to sell the boat they had found and head to Pechen to reconnect with Ieho. When they arrive in Pechen, it is December 25th, the feast of St. Lucia. Lady Magda Torenescu was chosen by the duke to lead the procession this year, representing the saint in a sedan chair carried by eight members of her house. The Torenescu were some of the most important nobles in Pechen before Mikulas Mathias came to found Pechen. Since then, their fortunes have declined, but the house is still quite important.

As the parade passed by the trio, a fight broke out between the bearers of the Lady Magda and some members of house Radu who were trying to cross the street. The Radu are likely the most powerful house in Pechen currently, but dark rumors dog them. The Raduites accuse the chair-bearers of hogging the streets, while the Torenescu point out that it's for St. Lucia, a fact that does not impress the Radu. It begins to look like violence is imminent, but Vasily intervened on behalf of the Torenescu. The day ended with a visit by the wood-worker Theodosius to Ieho's house, who hinted he might have some work soon for the Cobalt Cavers.

The next day, a widow known to Ieho stopped by. She had heard strange noises coming from her cellar, but the police couldn't be troubled to investigated. She wondered if Ieho and his friends could help. The Cavers look, and they find a series of tunnels underneath the widow's house. There were a few hobgoblins, whipping on a small group of humans who were doing the actual tunneling. The hobgoblins were driven off in short order, and the humans freed. With some further investigation, they found the tunnels to be quite extensive. Not to mention interesting. In a cavern off of the main tunnels, they found two men burying a body. Once they were driven off, the party investigated the body. It was Lucia Vorloi.

The Vorloi are the third major house of Pechen. They arrived with the duke when Mikulas Mathias was looking for Fogelanders to help him turn Morachi into his kingdom. They've become rich through their trading and influence with the duke. The Radu resent them for being their main competition. The Torenescu resent them for not recognizing their obvious nobility. The Cavers went to the constabulary, who immediately subjected them to a clerical interogation. When they were found to be innocent, the police asked for their help investigating.

The next day, the Cavers began their investigation. Lucia lived with her father, Fortunato Vorloi. Fortunato has been on a trading trip for some weeks. Inside there are signs of violence -- a dagger and bloodstains on the floor, broken dishes and furniture, and torn clothing. There are several drops of a brownish liquid among the bloodstains whih Vincent is able to identify as wine. The dagger is crusted with dried blood, and there are a few strands of red hair dried in the blood. There is a signet ring belonging to the Torenescu family near the door to the cellar, and small bits of pitch stuck to the rungs of the ladder.

The Cavers went back into the tunnels from the Vorloi house, and find a group of kobolds holding a support beam. The kobolds cried out for help, and Vasily and Geoff run up to help with the beam. The kobolds laugh and let go of the beam, attacking the party. Fortunately, the party is able to make short work of them. From there, the party was able to follow the tunnels to a small house. The house is a guest house owned by a butcher named Turano. He had rented it to a traveling blacksmith named Skevlos, who left the house on the 24th. There are muddy tracks on the floor leading to the trap door, and a bottle of dark wine consistent with the stains at the crime scene. The bottle has the seal of Tuscan Estates, a Fogelish wine. Inside the desk is a black leather hood with red hairs.

The party went back into the tunnels, but other than fighting a trio of zombies, did not find anything of note.

Tuesday, January 7, 2014

Pre-Session Nine Rumors



1. The Chapterhouse of the Priestesshood of Gwynnyth is seeing fewer wounded adventures than they used to, probably because the Sisters of Fire and Water are doing such a great job.
2. A young woman has disappeared in Ishpeming
3. There has been an increase in the number of undead seen near Threshold
4. Ishpeming is well known for its beer
5. It is almost time for the festival of St. Lucia. The big parade is in Pechen
6. The docks at Pechen often use Vodayanoi to load ships

It is the 24th of December. It is clear and cool, with a light wind.

Session Eight: The Secret of Ishpeming


Having arrived in Ishpeming, Darwain, Vasily, and Vincent spend a week looking for henchmen. While looking, they hear rumors of a haunted house outside of town, and strange lights dancing on the water. They don't find any suitable henchmen, but decide to investigate the manse.

The house is on a cliff overlooking the water, and there are two obvious doors to get inside. So naturally, the party, led by Darwain, decided to rappel down the cliff. At the base of the cliff is a cave which the Cavers decide to investigate. There is a boat beached on the shore inside of the cave, but when the party goes in to investigate, they make too much noise, and men from the next room spill in and attack. The fight is in general a show of incompetence on both sides, but the party manages to defeat them. There is only one casualty on the party's side -- Vincent took an axe blow to the head, leaving him with a scar. The party decides to head back to town to recuperate.

While back in town, the party hears of a missing girl, and decides to investigate. They find out that the girl was named Marlena, and had a best friend named Elsa. Sadly, recent rains ruined any chance of finding tracks. They met up with Elsa, a teenage girl, and Darwain threatened her into revealing her secret. Marlena had recently met a dark handsome stranger, in rich if somewhat out of date attire. Marlena had been intrigued, but Elsa didn't think Marlena would have run off with him. With no more leads, the party decided to go back to the smugglers lair, using the boat they had found.

When the Cobalt Cavers got back to the lair, there were three men on the shore, waiting for them. The Cavers were greeted with a hail of arrows. However, thanks to the cover they had from the boat, none of the arrows hit home, and the Cavers' return fire ended that threat. The party ventured deeper into the lair, finding a number of trade goods. This must be a pirate lair! Exploring further, they fail to notice someone sneaking up behind them and Vincent is charmed by the enemy wizard. The wizard withdraws behind his guards, and combat is engaged. Vincent attempts to tackle Darwain, to prevent his new 'friend' from being hurt, but is not successful. While they struggle, Vasily makes short work of the wizard's bodyguards, and the wizard surrenders.

The wizard, it turns out, is named Sanbalet. The Cavers briefly consider trying to hire him on, but decide that's a bad idea. They let him go after he shows them the secrets of his lair. The party loots the house, and returns to Ishpeming.