Sunday, August 9, 2020

Session 16: The Two Towers


Later on Tarsahk 2, Parsain hooks up with House Jhansczil, the horse breeders, pretending to have a letter of introduction. He uses their library to research the demon they saw. It's a Barlgura, a lesser ape-like demon that can turn invisible. Barlguars tend to not be very good for horse breeding, as they aren't very bright, and the invisibility can cause problems at the finish line.

On Tarsahk 3 the Cranes go to the guild of masons and try to convince the agent that they are visiting architects looking for Kolat Tower plans. They don't buy it and ask for a bribe. Marty offers 5 and the clerk looks insulted, so Marty offers 6, then 7. The clerk says they should leave before she calls the cops.

Groot goes to investigate the Towers from outside. There are two towers: the main tower is six stories, second tower is four. There are also some attached buildings that are 3 stories. People walking casually in and out, do not appear to be challenged. The Cranes go in, acting like they belong and consider their approach. The first room appears to be storage. They hear voices in the next room, so they decide to leave and go to Yellowspire to use the teleportation circle there. They continue their exploration of the empty towers. Marty wonders why, for someone's house, it seems to be so abandoned. The demon summoning room is empty. The next room up is blocked by a closed door, but the door is not locked. The room appears to have a detachable floor. Shan tried to explore the room, and the scraps of iron form themselves into a suit of animated armor. Then Shan, Marty, and Rasool move in, careful to stay to the edges for when the floor collapses. Parsain pulls the levers, and the floor flies upwards, crushing half the party against the ceiling. Mr. Me entangles the construct, almost catching Marty. A moonbeam from Xarca finally connects. Eventually, a crossbow bolt from Marty and a glaive strike from Rasool do it in.

On the next floor the party finds a flesh golem. They test it with an illusion, and it swipes at it and growls "not dulahk". Parsain uses the hat of disguise to make himself look like Dulahk Kolat and get them through. The next corridor has a rune at the end. Marty finds a secret door. Parsain figures out the mechanism for the secret door, but no one can figure out what the rune does. The door leads to a bedroom. Flameskull! Rasool charges, Marty restrains it, it shoots fire rays out of its eyes at Parsain. Rasool bonks it, and Parsain gets it in the eye. Parsain finds a secret compartment with a wand of binding. 

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