The beginning of Ches 27 dawns grey and cold, with a light snow, and the Batmen are going to the Seven Masks Theater. There, they are greeted by the ghost of Malkolm Brizzenbright. In the stage manager's office, they find a letter to "J" reading “There have been strange eyes fixed upon the house of Fenerus Stormcastle and flights of black snakes have been seen flocking the skies of the Trades Ward. Greater care should be taken when messengers approach the house, and we may want to find an alternative asset. I leave it to your judgment whether or not Fenerus himself should be warned. -K”
After this they decide to talk to the Harpers to get some extra manpower . They also want to try and get Davil out of jail. Mirt agrees, since Davil is an important counterbalance to Manshoon in trying to keep the city stable.
After meeting with Mirt, the Batmen and the Harpers go to the docks to try and infiltrate the Eyecatcher while the sunlight makes the drow less observant. But their plan goes awry when Chip and Hank sneeze loudly, and Dagrim curses at them in response. The Drow sailors point at the longboat and start firing crossbows. They exchange fire with the party until the boat gets adjacent to the ship and the Harpers storm the decks ending the fight. The Harpers go to secure the main deck while the Batmen explore the Captain's chamber more thoroughly. They find the captain's spell book, and head down to the main deck, which the marines have secured.
The Batmen explore the ship, and it is largely uneventful. Below decks, they find experimental floats from the Sea Maiden's Faire, including garishly colored giant spiders. The spiders turn out to be alive, just standing very still, and they attack. Rasool smashes one of them while Chip and Dagran sling spells at them. Gracyen is a whirling dervish of death, killing two and grievously injuring the third. Marty hit it with a clean shot from her crossbow, and Rasool is able to use his glaive to end its life.
Below decks, the party finds two doors. The one on the left is guarded by illusion magic. They can hear people behind the other door, so rather than explore the unoccupied room, they go to confront the occupants of the chamber. Behind the door, they find Zardoz Zord with two friends. Rasool attempts to threaten Zardoz into submission, but Zardoz is not intimidated.
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