Sunday, March 2, 2014

Session Sixteen: To Skanderbeg's Tomb




The Cobalt Cavers continue into Skanderbeg's tomb, using the river to approach via the rear entrance. The first room they encounter has an opening above the river, easily climbable. Up top two carrion crawlers stand watch, but they are no threat to our brave heroes. The craftpriest Duggan nails one and he combines with Vasily to kill the other. They continue to follow the river. One bank appears on the right, but they keep going to the left down the river (sinister bunch!) The next opening, and the last before the river dives deeper underground, features a beach of black sand. Vasily recognizes it as obsidian sand, which is dangerous to crawl on. They head back to the first beach. Off of the beach, they are swarmed by 12 cavern locusts. The locusts' eyes are unused to even the feeble light of torches, and they are unable to hit the Cavers. Our boys in blue, however, have no such trouble. Of course, the sleep spell cast by Wylith doesn't hurt. Darwain takes this opportunity to grab some obsidian to tip some arrows with.

The doppelstompers then head back to the first room that had the carrion crawlers. There they are able to surprise some ghouls, and control two of them. In the next room lies the corpse of Skanderbeg himself, the old lieutenant to the necromancer. They use the scroll of speak with dead, and get two questions to ask the mummy. First, they ask
Where is the tomb?
Skanderbeg replies "In a swamp." The Cavers shrug, and ask their second question:
Where is the tomb in relation to Pechen
Skanderbeg replies "East."
So the party throws the corpse into their bag of holding, figuring the nuns at the Abbey of the Returning Sun can deal with it. Carefully, the group continued on.

They explore the area of the complex near the original entrance. Wights begin to appear in greater numbers, and two of them are controlled by the warlock. In one room, filled with rat tracks, is a magic circle filled with 1,121 cp. As they continue deeper, the assault by wights continues. Eventually the assault is too much. Nearly surrounded by fourteen wights, Vasily is struck and loses a level. The Doppelstompers manage to make a fighting withdrawal.

They head back to the Abbey of the Returning Sun, where the Cobalt Cavers are able to convince the nuns to divine the necromancer's location from Skanderbeg's corpse. They then spend some downtime recuperating and hiring mercenaries. They then decide to use the mercs to stamp out the bandit menace. They find a small troop of bandits which is easily overwhelmed, but the interrogation of the surviving member reveals nothing.