Thursday, August 11, 2016

Herbs and the Man

I don't like running a campaign where magic items are generally available for sale, especially in 5e. So when one of my players asked if potions of healing were available to be bought at the local temple. I told him that they were not, not unless the temple had a higher opinion of them than they do. I stand by this decision. It helps keep potions special, and gives them an incentive to help out the nice priests of Fayon. But some healing that didn't come from the cleric or paladin could be helpful. So, as I often do, I stole a page from Adventurer Conqueror King. The following herbs are available for sale at the local market for 10gp a dose. They may be used immediately after combat (or during combat), but only once per character. It requires a trained Healing or Survival check at DC 10 to gain the benefits of each herb.

Woundwort: After the First Demon War, the elves brought gifts to men to atone for their crimes. Among their gifts was woundwort, a balm for the injured. To this day, images of the plant are often used when elves and men undertake ventures jointly. When crushed and applied to a wound, it reduces swelling and quickens healing. Once per combat, an application of woundwort will heal 1d4 hit points.

Yellowroot: When Alexander was hunting the great wyrm Scatha, he of the
poisonous bite, a nymph maiden showed him this plant, which grew only in the deepest parts of the great swamp Gwaithe. Upon returning to Lyonia, he planted the seeds widely, and it can now be found across Arden Est. Once per combat, an application of Yellowroot will cure 1d6 hit points of poison damage. If given as a tea to an individual making saves against a poison, it will give them advantage on those saves.