Tuesday, October 29, 2013

Caelwyd, Bailiff of Threshold

Image by Keyade, at DeviantArt
Caelwyd is a Sorceror-Champion (seventh-level Elven Spellsword), and the bailiff of Threshold. He is cunning and ambitious, and it is rumored that he has used less than savory methods to gain his current post. Not openly, of course. He first came to prominence as the only surviving member of an adventuring party that was exploring a maze of barrows. There is currently no known evidence that he wishes to replace Hosok Tere as mayor of Threshold.

Caelwyd. Level 7 Elven Spellsword. HP: 32 AC: 7 S 16 I 16 W 9 D 14 C 9 C 14 Al C Spells: (3/2/2/1) Charm Person, Magic Missile, Shield, Detect Magic, Sleep; Detect Invisible, ESP, Invisibility, Mirror Image; Clairvoyance, Hold Person, Infravision; Charm Monster, Dimension Door. TT: H; Wand of Magic Missiles, Sword +3, Chain Mail +3

Monday, October 28, 2013

Lady Miloslava Sved

Lady Miloslava Sved is the baroness who rules the lands surrounding Threshold. She is a level 5 Fighter and lives 15 miles northwest of Threshold. Her husband died five years ago in a goblin raid, and, being childless, she inherited the barony from him. She is a stoic noblewoman, whose organizational skills have served the barony well. She is also known for her refined elegance. She does not get along with Hosok Tere, considering him an ill-mannered buffoon.

Lady Miloslava Sved. F5. S 14 I 10 W 10 D 9 C 9 Ch 13.

Wednesday, October 23, 2013

Random Event Table

I stole, shamelessly, the following table from Beedo. He designed it, as far as I can tell, off of the Rules Cyclopedia realms event table, altered for his Norsemen on a lonely isle Black City campaign. So I've taken some of the entries that make less sense for Goblin Wars! and rewritten them, as well as changing the description of many of the events I've picked. I've used it to generate future events to keep the PCs on their toes.

Monday, October 21, 2013

Wind



As part of the weather project, I want to treat wind speed similar to the way I did temperature. That is, as a description rather than a specific number. I picked the number off the top of my head, but looking at the Beaufort Scale, they seem to map fairly well.

13+ Breezy Double range penalty
18+ Windy -1 to missile attacks, double range penalty
25+ Gusty -4 to missile attacks, triple range penalty
40+ Gale No missile attacks, half movement

I didn't include anything seriously dangerous, because that's not likely to happen naturally, and magic tornadoes will be dealt with using the rules for that spell.


Weather Systems


I want to have weather in the Goblin Wars campaign, even though it'll probably be more important in the next campaign, "Fantasy Pommerania". The most realistic way of doing this is to steal weather from a comparable real world location. Morachi is at the end of a long bay, and at a moderately high latitude, so I chose Portland, OR. I started off copying down high, low, precipitation, and wind speed, but I want three years of data, and that's going to take forever. So instead, I'm just going to note a rough description of the temperature, the precipitation (including cloudy, etc.), and any special details. I also want the temperature to have some effect. I borrowed some of the names of temperature ranges from Alex, but my chart is not as detailed as his.

Blazing  > 100 Characters wearing chain mail or heavier armor take -1 to d20 rolls and must rest more often
Hot       75-99 Characters wearing chain mail or heavier armor must rest more often
Pleasant 55-75 No effect
Cool     40-55  No effect
Chilly    32-40  Characters not dressed for cold weather take -1 to d20 rolls
Cold     20-32  Characters not dressed for cold weather take -1 to d20 rolls and cannot recover spells
Polar     <  20   As above, but requires magic to stay warm

The ability to sleep well (ie, recover spells) is dependent on whether the temperature dips below 32. As always, I'm happy for advice, especially on whether more effects or different ones are warranted.

Sunday, October 20, 2013

Mayor Hosok Tere

Hosok Tere is the mayor of Threshold. Once an adventurer, he retired in order to spend more time with his books. He studied at the fighter's college in Pechen, where he was known to get in to loud arguments with the fellow students. He fought in the war between Fogelon and Morachi, achieving great success as the leader of a small band of adventurer's known as the Red Anglers. After the war, he retired to Threshold, taking up the mantle of mayor from the local lord, a friend from his days in Pechen. He is very demanding of his social inferiors and does not suffer fools gladly. He leaves most of the day to day work in the hands of Caelwyd, his bailiff.

Hosok Tere. Fighter 9. S: 16 I: 16 W: 10 D: 12 C: 13 C: 14

[Hosok Tere is: Scholarly, loud, and demanding.]

Tuesday, October 8, 2013

More magic swords!

Shamelessly stolen from Reynaldo Madrinan, with some edits.

Mockery of Honor - Lady Korinne Loras was a knight of Solaria, and in charge of an expedition to Morachi to retrieve the Fulcrum of Winter and sworn to bring it back to Solarium. When she defeated the mummified guardians of the Fulcrum, however, she turned on her companions, using the power of the Fulcrum to kill them all. She attempted to use the Fulcrum to replace Koschei as prince of winter. Koschei won that battle, but the Fulcrum was lost. Stained with the betrayal of a once great knight, this +2 broadsword affords its master a +2 bonus to all saving throws and immunity to all forms of fear and disease. It glimmers softly in the presence of evil and drips fresh gore when near someone truly good.

 Discordant Razor - This weapon's movements seem wild and erratic, no matter how skilled the wielder happens to be. Being struck by the sword further confuses the target, who must succeed a saving throw versus spell or have their next action altered negatively by the Razor's power. Victims of this ability will preform in the exact opposite manner of their intent. This sword is a chaotic vorpal sword often wielded by champions of chaos.