Thursday, December 5, 2013
Goblin Wars Session Four: The Slaughter of the Innocents
It started out in the dungeon of the hobgoblin king. Reginald, Dr. Bolyai, and Honest Mercy were all there, Honest Mercy enjoying the company of the wolves he had just met, as they left the barracks where they had slaughtered 14 hobgoblins. To their astonishment, Ieho disappeared, and was replaced mysteriously by Huge. Must be fairies. The proceeded down the corridor to a set of double doors which led into the throne room.
Inside the room were six hobgoblins, two bodyguards, and the hobgoblin king himself. The party charged in, cutting down the hobgoblins quickly, though losing Huge in the process. Seeing his troops dead, the king roared and charged at the party himself, his bodyguard leading the way. The party, especially Reginald, quickly eliminated one of the champions, but the king and his second champion proved to be too much.
The trickster cast an illusion of a wolf which attacked the king, but the king swiped his glaive at it and it disappeared. Then Reginald injured and nearly killed the second bodyguard, but before he can finish it off, the bodyguard kills Dr. Bolyai. The king cheers and promptly stabs Reginald through the chest. Honest Mercy can see the score, and flees. His wolves, smelling failure, abandon him once they are out of the catacombs.
Honest Mercy spends a day catching his breath, then goes out looking for a new party, and a henchman. A promising candidate rejects the hiring offer, but the second one, named John Smythe and perhaps more average, accepts. In addition, two other PCs join up -- Darwain, a first level delver, and Bob, a first level cleric. They spend 2 days returning to the monastery to get the weapons stash back. Some of them also try their luck with the fountain. Darwain receives a +2 to his dexterity, making it a 20. John is not so lucky. He takes a -1 to all stats, and decides that adventuring is not for him. Nevertheless, Bob decides to take a go at it, and is rewarded with paralysis for his trouble.
Back in town, they spend a day looking for the Mad Dogs. They are unable to find them, but leave word regarding the difficulties they had with the hobgoblin king. For their own part, they decide to investigate a goblin warren they heard about outside of town. The entrance the goblins use is apparently an old well. They climb down, and Darwain and Honest Mercy edge forward. Lacking infravision, Bob hangs back. They see some goblins to the right, on top of a sloped ramp, but the ramp is slick, and they find it too hard to climb. Further along, they come to a room featuring two raised platforms with several goblin archers. Showing some sense of foreboding, Bob flees at once.
The party trades arrows with the goblin archers, but the numerical superiority of the goblins proves to be too much. Honest Mercy is shot down, and Darwain is nearly killed, saved only by his nearly superhuman dexterity. Darwain flees, leaving the goblins behind to jeer.