|Picture from Of Dice and Men|
They made their way back into the catacombs, where they used their Dwarven intuition to figure out what passages they had not been down yet. The corridor was largely uninteresting, with two locked rooms to the west. However on the eastern side of the corridor, they found a door leading to an evil shrine. The shrine was dominated by an idol, similar to the grotesque depictions they had seen elsewhere. It had gems for eyes, which immediately led to attempts to remove the eyes for the monetary gain of the party. They looked for traps, but must have missed something, because upon removing the first eye, four carnivorous flies attacked the party! Fortunately, they were dispatched without incident.
Searching the room a bit more thoroughly, now that the obvious treasure was taken, the party found a secret door. Bursting through it, they found an evil cleric who was not only completely surprised, but very quickly dead. They looted his chambers, getting together a pretty nice haul, and just pausing to dispatch a
They chose to go through the northern door, using spikes to mark it. As it happened, this was the door a group of crazy berserkers were about to come through, and a combat ensued. The party won, and they continued to explore the winding corridors, returning periodically to the octagonal chamber. They were surprised by a gelatinous cube, evaded a pit trap, and fought off more berserkers (this time with reinforcements), when eventually they found a stream. The dwarven sense of direction told them that this was the best way to return to the surface, so they followed the stream to level 3.
They see a small group of kobolds here, who immediately run off to warn their compatriots. The party cautiously follows to find a room dominated by a magma flow in the middle. Three stone bridges cross the chasm, and 12 kobolds are arrayed at the other end, javelins in hand. Missile weapons flew back and forth, and both Geoff and Bob made failed sorties, but in the end, despite reinforcements, the kobolds were outmatched. They retreated back out of the range of the missile weapons, and offered to let the party leave for 100 gp. The party responded with another flurry of arrows, and the 10 surviving kobolds retreated back into the cave.