Thursday, December 19, 2013
Session Seven: Into the Dragon's Lair
Back on level 3, the Cavers came across a rockslide. Darwain went to climb it, and he was halfway up before hearing a rattle. Darwain must have some childhood snake trauma, because he dumped a vial of military oil all over the rockslide and set it afire. Once the fire burnt out, there was no more rattling, and the party continued into a room with a dead fighter. They promptly helped themselves to his gear, and behind him, found a secret door. They cautiously opened the door to see a dragon behind them.
This was not something they had planned on. They quickly shut the door and argued about what to do next. Ieho was not keen on fighting the dragon, but Darwain thought they had a good chance. In the end, they decided to explore some more first. "Maybe we can come around and fuck him from behind," remarked Darwain. This doesn't work so well -- they found a passage that looped around back to the dragon's lair, but from the charred kobold corpses, it appeared to be more of a front door than a rear entrance. After more exploration, the Cobalt Cavers decide the only way they're getting out is through the dragon.
Steeling themselves for an epic conflict, the Cavers burst open the secret door and charged the dragon. Darwain was able to get the drop and inflict double damage with a arbalest bolt to the kidney, and Ieho's bolt to the heart ended the drake's life. Underneath the dragon was a massive pile of treasure, though, fortunately, not so massive that Ieho couldn't fit it all into his bag of holding. The copper pieces they found were placed in a new magical bag. It turned out to be a bag of devouring. Ieho gave Geoff a 1,000 gp bonus in return for not giving him the magical plate armor they found, and everyone got just short of two levels. Darwain sent 5,000 gp back to the dwarves as a sort of tithe.
The Cobalt Cavers decided to head to Pechen to sell some of the magical items they didn't want, after hearing that the Mad Dogs cleared out the goblins on the outskirts of Solove. (The Mad Dogs, incidentally, left a note saying they were on their way back to Threshold to look into some stuff.) Ieho bought a townhouse, but then the party decided to investigate Ishpeming, where they heard there was adventure.
When they got to Ishpeming, they discovered that there was a haunted house, and weird lights off-shore...